![]() If you want to play it safe, take down all adds as they arrive and whittle down the Necromancer's HP when you can. I wrote this guide as a way for newcomers and Vets alike, to quickly check what to bring to different dungeons, then jump in. The hero only receives a few points of damage. Provisions are Items which can be bought from the Provision window before journeying into a dungeon. You'll see, it's rather funny the first time a giant crab with a ton of protection attacks your hero with it's Arterial Pinch ability. Amphibians, giant crabs, flying jellyfish and other atrocities. Here, the monsters that await you are from the depth. It is recommended that you buy the following items when entering the Weald dungeon: 8 pieces of Provisions (increase by 4 per available Firewood), 2 Keys, 2 Shovels, 5-8 Torches, Antivenom. However, if you have a strong enough team, you can leave the far weaker Bone Rabbles up, and hopefully, the Necromancer will then unwittingly fill his ranks with this trash enemy, which you can simply ignore - leaving you to focus on the Necromancer. The Cove, a dungeon that can hurt pretty bad. It's important to get rid of the Bone Solider and Bone Defender adds as soon as you can as they will just make the battle more troublesome. ![]() The Vestal and Crusader both have a damage bonus when it comes to Unholy enemies, so they can really help to pack a punch against this boss and his minions. However, even if the Necromancer manages to move positions, the Hellion can attack any position anyway. ![]() The Necromancer is resistant to Stun, so it won't always land. There are two ways to circumvent this: either use the Hellion to Stun him, stopping him from attacking/summoning adds in the first place, or simply use an Occultist or Bounty Hunter to drag him back into position one. This will continue until the Necromancer is in position four. Whenever the Necromancer attacks, he will automatically summon an undead skeleton add that will appear in front of him.
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